AI Insights · Timothy · April 2022
Top 5 2D Anime Games Performance in Latin America Q1 2022
In Q1 2022, the top 5 2D anime games on a unified platform in Latin America displayed varied trends in weekly downloads, revenue, and active users. Highlights include fluctuations in revenue and user engagement across different titles.
In the first quarter of 2022, the performance of the top 5 2D anime games on a unified platform in Latin America showcased notable trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance:
Hero Wars: Alliance from NEXTERS GLOBAL LTD experienced fluctuations in weekly revenue, peaking at approximately $77.7K in mid-January. Weekly downloads reached a high of 107K in the same period, while weekly active users varied, peaking at around 293K in mid-January before declining to 193K by the end of March.
KONAMI's Yu-Gi-Oh! Duel Links saw a significant spike in weekly revenue, reaching around $136K in early January. Weekly downloads remained relatively stable, peaking at 35.6K in mid-January. The game maintained a strong user base, with weekly active users peaking at 403K in mid-January and gradually decreasing to 292K by the end of March.
Triumph of Kage, published by SeptMagic, experienced a decline in weekly revenue, starting at $35.2K in early January and dropping to $8.7K by the end of March. Weekly downloads followed a similar trend, starting at 32.2K in early January and fluctuating before ending at 31.3K in late March. Weekly active users also saw a decline, from 76.3K in late December to 65.4K by the end of March.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed varied performance in weekly revenue, peaking at $46K in early January and experiencing fluctuations before ending at $28.5K in late March. Weekly downloads peaked at 219K in late December and remained steady throughout the quarter, ending at 68.4K. The game maintained a robust active user base, peaking at 316K in late December and stabilizing around 239K by the end of March.
LilithGames' AFK Arena showed consistent weekly revenue, with a peak of $26.8K in late February. Weekly downloads were relatively low, peaking at 11.9K in early January. The game maintained a stable active user base, peaking at 76.2K in early January and gradually declining to 51.8K by the end of March.
These insights highlight the dynamic nature of the 2D anime games market in Latin America. For more detailed insights and data, visit Sensor Tower.